﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;

namespace Light.Coin.Model
{
    /// <summary>
    /// 积分来源
    /// </summary>
    public enum CoinSource
    {
        /// <summary>
        /// 签到
        /// </summary>
        [Description("签到")]
        Sign = 0,

        /// <summary>
        /// 邀请好友
        /// </summary>
        [Description("邀请好友")]
        Invite = 1,

        /// <summary>
        /// 租客绑定
        /// </summary>
        [Description("租客绑定")]
        BindCustomer = 2,

        /// <summary>
        /// 绑定手机
        /// </summary>
        [Description("绑定手机")]
        BindPhone = 3,

        /// <summary>
        /// 绑定微信
        /// </summary>
        [Description("绑定微信")]
        BindWeixin = 4,

        /// <summary>
        /// 绑定QQ
        /// </summary>
        [Description("绑定QQ")]
        BindQQ = 5,

        /// <summary>
        /// 绑定微博
        /// </summary>
        [Description("绑定微博")]
        BindWeibo = 6,

        /// <summary>
        /// 提交Bug
        /// </summary>
        [Description("提交BUG")]
        Bug = 7,

        /// <summary>
        /// 提交建议
        /// </summary>
        [Description("提交建议")]
        Advice = 8,

        /// <summary>
        /// 取消绑定
        /// </summary>
        [Description("解绑微信")]
        UnBind = 9,

        /// <summary>
        /// 兑换
        /// </summary>
        [Description("兑换")]
        Exchange = 10,

        /// <summary>
        /// 消费
        /// </summary>
        [Description("消费")]
        Cosume = 11
    }
}
